Clanko and Ratcheteer: The Butt-Joke Saga
Ratchet and Clank: Up Your Arsenal is purely about exploding shit. Exploding shit with a variety of weapons. However, this variety of weapons is low compared to Going Commando, which brings me to my first complaint.
While each weapon in Going Commando had only two forms, those two forms were drastically different, so leveling the weapons up made you feel like you were accomplishing something. The lava gun turned into the meteor gun. The Sheepinator turned into the black sheepinator, in which the enemy turned into thus promptly exploded. Also, all the weapons felt different. One was a giant ball that exploded into tiny exploding balls. Another was an arc of energy that you could throw enemies around with. In Up Your Arsenal, most the weapons you use the first time through are all guns that shoot bullets (laser bullets).
Supposedly there is an online mode. I tried it once. I died hundreds of times in the course of 30 seconds. It reminded me of Laser Quest: everyone was hopping around like a gay person being shot at by various people that don't like homosexuals. It wasn't fun.
The game's second half becomes quite tough, causing you (a.k.a me) to retry the later missions a dozen times. This is a saving point of the game, however. It is a skillfull type of hard. I was dying because I wasn't up to par after the first half of the game led me to believe it would be a walk in a safe, calm, hoboless park. Without this difficulty, which Going Commando lacked, this game would be little more than an expansion pack.
Actually, it is just an expansion pack, but with worse weapons and stiill with that fucking annoying Captain Quark fucker.
I deduct two letters for quark alone. Another 2 for the less varied weapons. I should take off an entire name for the pun in the title because I hate puns, but I won't. This time.
I give Ratchet and Clank: Up Your Arsenal an Adny out of Adny Ksos
While each weapon in Going Commando had only two forms, those two forms were drastically different, so leveling the weapons up made you feel like you were accomplishing something. The lava gun turned into the meteor gun. The Sheepinator turned into the black sheepinator, in which the enemy turned into thus promptly exploded. Also, all the weapons felt different. One was a giant ball that exploded into tiny exploding balls. Another was an arc of energy that you could throw enemies around with. In Up Your Arsenal, most the weapons you use the first time through are all guns that shoot bullets (laser bullets).
Supposedly there is an online mode. I tried it once. I died hundreds of times in the course of 30 seconds. It reminded me of Laser Quest: everyone was hopping around like a gay person being shot at by various people that don't like homosexuals. It wasn't fun.
The game's second half becomes quite tough, causing you (a.k.a me) to retry the later missions a dozen times. This is a saving point of the game, however. It is a skillfull type of hard. I was dying because I wasn't up to par after the first half of the game led me to believe it would be a walk in a safe, calm, hoboless park. Without this difficulty, which Going Commando lacked, this game would be little more than an expansion pack.
Actually, it is just an expansion pack, but with worse weapons and stiill with that fucking annoying Captain Quark fucker.
I deduct two letters for quark alone. Another 2 for the less varied weapons. I should take off an entire name for the pun in the title because I hate puns, but I won't. This time.
I give Ratchet and Clank: Up Your Arsenal an Adny out of Adny Ksos
